init: add workspace files

This commit is contained in:
2026-05-26 16:41:20 +08:00
commit f4f2393f72
1041 changed files with 67405 additions and 0 deletions

15
world/obj/eq/lv2/anqi.js Normal file
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this.inherits(EQUIPMENT);
this.set({
name: "大冬瓜",
desc: "这是一种暗器,丢出去可以砸人。",
unit: "个",
grade: 2,
eq_type: EQUIP_TYPE.THROWING,
value: 20000,
hole_count: 1,
prop: {
gj: 18,
gjsd: -1000,
add_sh_per:5
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "鳌拜匕首",
desc: "这是鳌拜收藏的一把匕首,剑身如墨,无半点光泽。",
unit: "柄",
grade: 2,
eq_type: EQUIP_TYPE.WEAPON,
weapon_type: WEAPON_TYPE.SWORD,
value: 20000,
hole_count:1,
prop: {
gj: 30,
dex:5,
add_sh_per:2
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "金丝宝甲",
desc: "这是一件金丝做成的甲衣,据说可以刀枪不入",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.CLOTH,
value: 100000,
hole_count:1,
prop: {
fy: 25,
max_hp: 100,
diff_sh:50
}
});

12
world/obj/eq/lv2/gun.js Normal file
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this.inherits(EQUIPMENT);
this.unit = "根";
this.name = "钓棍";
this.desc = "一根使用沉水木制作的棍子,既可以用来战斗也可以用来钓鱼";
this.value = 1000;
this.grade = 2;
this.eq_type = EQUIP_TYPE.WEAPON;
this.weapon_type = WEAPON_TYPE.CLUB;
this.prop = {
gj: 45,
dex: 10
};

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this.inherits(EQUIPMENT);
this.set({
name: "黑龙鞭",
desc: "这是一柄墨黑长鞭,坚韧无比。是史松的成名武器",
unit: "柄",
eq_msg: "$N「唰」的一声抖出一柄$n握在手中。",
uneq_msg:"$N将手中的$n卷回腰间。",
grade: 2,
eq_type: EQUIP_TYPE.WEAPON,
weapon_type: WEAPON_TYPE.WHIP,
value: 100000,
hole_count: 1,
prop: {
gj: 30,
mz: 13,
busy:500
}
});

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this.inherits(EQUIPMENT);
this.set({
unit: "枚",
name: "琴中剑",
desc: "衡山掌门莫大的琴中剑,护身用的",
value: 10000,
eq_type: EQUIP_TYPE.THROWING,
grade: 2,
hole_count: 1
});
this.prop = {
gj: 40,
fy:40
};

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this.inherits(EQUIPMENT);
this.set({
name: "将军剑",
desc: "扬州城守备自己定做的一把长剑,剑鞘粗犷,剑身却很精致,看来是花了不少功夫。",
unit: "把",
grade: 2,
eq_type: EQUIP_TYPE.WEAPON,
weapon_type: WEAPON_TYPE.SWORD,
value: 20000,
hole_count:1,
prop: {
gj: 20,
str: 3
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "温仪的香囊",
desc: "金蛇郎君夏雪宜送给温仪的定情信物",
unit: "个",
grade: 2,
eq_type: EQUIP_TYPE.JEWELS,
value: 30000,
prop: {
ds:44,
releasetime:1000,
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "金蛇披风",
desc: "一件暗金色的披风,",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.CAPE,
value: 20000,
hole_count:1,
prop: {
fy: 35,
max_hp: 300
}
});

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this.inherits(EQUIPMENT);
this.set({
unit: "枚",
name: "金蛇戒",
desc: "一个暗金色戒指,一条小蛇蜿蜒而上,择人而嗜",
value: 10000,
eq_type: EQUIP_TYPE.RING,
grade: 2,
hole_count:1
});
this.prop = {
gj: 12,
bj_per: 2
};

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this.inherits(EQUIPMENT);
this.set({
name: "龙纹服",
desc: "以黑龙皮鞣制而成的紧身劲装,表面覆盖着细密的黑色鳞片,阳光下泛着暗紫色光泽。",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.CLOTH,
hole_count: 1,
prop: {
fy: 30,
int: 10,
lianxi_per: 8
}
});
this.group_name = "lm2";
this.group_prop = function (count) {
if (count == 3) {
return {
int: 10
};
} else if (count == 5) {
return {
lianxi_per: 15,
dazuo_per: 15
};
}
}

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this.inherits(EQUIPMENT);
this.set({
name: "龙纹剑",
desc: "黑色不明材质打造,通体龙纹鳞甲",
unit: "把",
grade: 3,
eq_type: EQUIP_TYPE.WEAPON,
weapon_type: WEAPON_TYPE.SWORD,
hole_count: 2,
prop: {
gj: 80,
int: 10,
add_sh_per: 2
}
});
this.group_name = "lm2";
this.group_prop = function (count) {
if (count == 3) {
return {
int: 10
};
} else if (count == 5) {
return {
lianxi_per: 15,
dazuo_per: 15
};
}
}

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this.inherits(EQUIPMENT);
this.set({
name: "龙纹玉佩",
desc: "墨玉质地,表面刻着盘旋的五爪金龙,龙鳞纹路清晰可辨。",
unit: "块",
grade: 2,
eq_type: EQUIP_TYPE.JEWELS,
hole_count: 1,
prop: {
study_per: 10,
int: 12
}
});
this.group_name = "lm2";
this.group_prop = function (count) {
if (count == 3) {
return {
int: 10
};
} else if (count == 5) {
return {
lianxi_per: 15,
dazuo_per: 15
};
}
}

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this.inherits(EQUIPMENT);
this.set({
name: "龙纹披风",
desc: "以黑龙皮膜制成,边缘缀着七枚龙鳞甲片,展开时如黑龙展翅。",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.CAPE,
value: 20000,
hole_count: 1,
prop: {
limit_mp: 500,
dazuo_per: 10
}
});
this.group_name = "lm2";
this.group_prop = function (count) {
if (count == 3) {
return {
int: 10
};
} else if (count == 5) {
return {
lianxi_per: 15,
dazuo_per: 15
};
}
}

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this.inherits(EQUIPMENT);
this.set({
name: "龙纹靴",
desc: "鞋面用黑龙筋编织出防滑纹路",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.SHOES,
hole_count: 1,
prop: {
fy: 21,
int: 10
}
});
this.group_name = "lm2";
this.group_prop = function (count) {
if (count == 3) {
return {
int: 10
};
} else if (count == 5) {
return {
lianxi_per: 15,
dazuo_per: 15
};
}
}

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this.inherits(EQUIPMENT);
this.set({
name: "龙纹冠",
desc: "用黑龙额骨打磨成型的头饰",
unit: "顶",
grade: 2,
eq_type: EQUIP_TYPE.HEAD,
hole_count: 1,
prop: {
fy: 20,
int: 10,
dazuo_per: 8
}
});
this.group_name = "lm2";
this.group_prop = function (count) {
if (count == 3) {
return {
int: 10
};
} else if (count == 5) {
return {
lianxi_per: 15,
dazuo_per: 15
};
}
}

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this.inherits(EQUIPMENT);
this.set({
name: "神龙袍",
desc: "神龙教管理层的标准制服",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.CLOTH,
value: 30000,
hole_count:1,
prop: {
fy: 50,
max_hp: 250,
con:10
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "神龙令",
desc: "神龙教的令牌,持有者如教主亲临",
unit: "块",
grade: 2,
eq_type: EQUIP_TYPE.JEWELS,
value: 30000,
prop: {
int: 10,
expend_mp_per:10
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "神龙靴",
desc: "神龙教管理层的制服靴子",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.SHOES,
value: 30000,
hole_count:1,
prop: {
fy: 25,
max_hp:180,
dex: 6
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "神龙护腕",
desc: "神龙教管理层的制服护腕",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.WRIST,
value: 30000,
hole_count:1,
prop: {
fy: 18,
str:5
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "神龙冠",
desc: "神龙教管理层的制服帽子",
unit: "件",
grade: 2,
eq_type: EQUIP_TYPE.HEAD,
value: 30000,
hole_count:1,
prop: {
fy: 30,
max_hp: 200,
con:5
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "神龙腰带",
desc: "神龙教管理层的制服腰带",
unit: "条",
grade: 2,
eq_type: EQUIP_TYPE.WAIST,
hole_count:1,
prop: {
fy: 18,
dazuo_per:10
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "神龙杖",
desc: "这是神龙教教主的专用宝杖,由黄金打造,头部一个大大的龙头",
unit: "把",
grade: 2,
eq_type: EQUIP_TYPE.WEAPON,
weapon_type: WEAPON_TYPE.STAFF,
value: 100000,
hole_count:1,
prop: {
gj: 50,
str: 12,
zj:20,
gjsd:-200
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "金鋘钩",
desc: "何铁手的假手,形似钩状,如纤纤女手",
unit: "副",
grade: 2,
eq_type: EQUIP_TYPE.WRIST,
value: 30000,
hole_count: 2,
prop: {
gj: 20,
zj: 20
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "疤面面具",
desc: "何红药的疤面面具,狰狞恐怖",
unit: "件",
grade:2,
eq_type: EQUIP_TYPE.HEAD,
value: 30000,
hole_count: 2,
prop: {
per: -20,
add_sh_per: 8
}
});

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this.inherits(EQUIPMENT);
this.set({
name: "云龙剑",
desc: "这是天地会总舵主陈近南的佩剑",
unit: "柄",
grade: 2,
eq_type: EQUIP_TYPE.WEAPON,
weapon_type: WEAPON_TYPE.SWORD,
value: 20000,
hole_count:1,
prop: {
gj: 30,
str:5,
mz:10
}
});