init: add workspace files
This commit is contained in:
15
world/obj/eq/lv2/anqi.js
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15
world/obj/eq/lv2/anqi.js
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@@ -0,0 +1,15 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "大冬瓜",
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desc: "这是一种暗器,丢出去可以砸人。",
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unit: "个",
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grade: 2,
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eq_type: EQUIP_TYPE.THROWING,
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value: 20000,
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hole_count: 1,
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prop: {
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gj: 18,
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gjsd: -1000,
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add_sh_per:5
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}
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});
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16
world/obj/eq/lv2/ao_bishou.js
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16
world/obj/eq/lv2/ao_bishou.js
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@@ -0,0 +1,16 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "鳌拜匕首",
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desc: "这是鳌拜收藏的一把匕首,剑身如墨,无半点光泽。",
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unit: "柄",
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grade: 2,
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eq_type: EQUIP_TYPE.WEAPON,
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weapon_type: WEAPON_TYPE.SWORD,
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value: 20000,
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hole_count:1,
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prop: {
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gj: 30,
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dex:5,
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add_sh_per:2
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}
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});
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15
world/obj/eq/lv2/ao_jia.js
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15
world/obj/eq/lv2/ao_jia.js
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@@ -0,0 +1,15 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "金丝宝甲",
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desc: "这是一件金丝做成的甲衣,据说可以刀枪不入",
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unit: "件",
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grade: 2,
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eq_type: EQUIP_TYPE.CLOTH,
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value: 100000,
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hole_count:1,
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prop: {
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fy: 25,
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max_hp: 100,
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diff_sh:50
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}
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});
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12
world/obj/eq/lv2/gun.js
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12
world/obj/eq/lv2/gun.js
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@@ -0,0 +1,12 @@
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this.inherits(EQUIPMENT);
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this.unit = "根";
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this.name = "钓棍";
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this.desc = "一根使用沉水木制作的棍子,既可以用来战斗也可以用来钓鱼";
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this.value = 1000;
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this.grade = 2;
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this.eq_type = EQUIP_TYPE.WEAPON;
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this.weapon_type = WEAPON_TYPE.CLUB;
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this.prop = {
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gj: 45,
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dex: 10
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};
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18
world/obj/eq/lv2/hl_bian.js
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18
world/obj/eq/lv2/hl_bian.js
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@@ -0,0 +1,18 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "黑龙鞭",
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desc: "这是一柄墨黑长鞭,坚韧无比。是史松的成名武器",
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unit: "柄",
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eq_msg: "$N「唰」的一声抖出一柄$n握在手中。",
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uneq_msg:"$N将手中的$n卷回腰间。",
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grade: 2,
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eq_type: EQUIP_TYPE.WEAPON,
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weapon_type: WEAPON_TYPE.WHIP,
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value: 100000,
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hole_count: 1,
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prop: {
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gj: 30,
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mz: 13,
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busy:500
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}
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});
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14
world/obj/eq/lv2/hs_qin.js
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14
world/obj/eq/lv2/hs_qin.js
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@@ -0,0 +1,14 @@
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this.inherits(EQUIPMENT);
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this.set({
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unit: "枚",
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name: "琴中剑",
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desc: "衡山掌门莫大的琴中剑,护身用的",
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value: 10000,
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eq_type: EQUIP_TYPE.THROWING,
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grade: 2,
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hole_count: 1
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});
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this.prop = {
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gj: 40,
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fy:40
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};
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15
world/obj/eq/lv2/jiangjunjian.js
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15
world/obj/eq/lv2/jiangjunjian.js
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@@ -0,0 +1,15 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "将军剑",
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desc: "扬州城守备自己定做的一把长剑,剑鞘粗犷,剑身却很精致,看来是花了不少功夫。",
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unit: "把",
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grade: 2,
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eq_type: EQUIP_TYPE.WEAPON,
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weapon_type: WEAPON_TYPE.SWORD,
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value: 20000,
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hole_count:1,
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prop: {
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gj: 20,
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str: 3
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}
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});
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13
world/obj/eq/lv2/js_nang.js
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13
world/obj/eq/lv2/js_nang.js
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@@ -0,0 +1,13 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "温仪的香囊",
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desc: "金蛇郎君夏雪宜送给温仪的定情信物",
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unit: "个",
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grade: 2,
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eq_type: EQUIP_TYPE.JEWELS,
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value: 30000,
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prop: {
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ds:44,
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releasetime:1000,
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}
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});
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14
world/obj/eq/lv2/js_pifeng.js
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14
world/obj/eq/lv2/js_pifeng.js
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@@ -0,0 +1,14 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "金蛇披风",
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desc: "一件暗金色的披风,",
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unit: "件",
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grade: 2,
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eq_type: EQUIP_TYPE.CAPE,
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value: 20000,
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hole_count:1,
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prop: {
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fy: 35,
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max_hp: 300
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}
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});
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14
world/obj/eq/lv2/js_ring.js
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14
world/obj/eq/lv2/js_ring.js
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@@ -0,0 +1,14 @@
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this.inherits(EQUIPMENT);
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this.set({
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unit: "枚",
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name: "金蛇戒",
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desc: "一个暗金色戒指,一条小蛇蜿蜒而上,择人而嗜",
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value: 10000,
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eq_type: EQUIP_TYPE.RING,
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grade: 2,
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hole_count:1
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});
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this.prop = {
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gj: 12,
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bj_per: 2
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};
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28
world/obj/eq/lv2/lm_cloth.js
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28
world/obj/eq/lv2/lm_cloth.js
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@@ -0,0 +1,28 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "龙纹服",
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desc: "以黑龙皮鞣制而成的紧身劲装,表面覆盖着细密的黑色鳞片,阳光下泛着暗紫色光泽。",
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unit: "件",
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grade: 2,
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eq_type: EQUIP_TYPE.CLOTH,
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hole_count: 1,
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prop: {
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fy: 30,
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int: 10,
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lianxi_per: 8
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}
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});
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this.group_name = "lm2";
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this.group_prop = function (count) {
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if (count == 3) {
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return {
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int: 10
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};
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} else if (count == 5) {
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return {
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lianxi_per: 15,
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dazuo_per: 15
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};
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}
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}
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28
world/obj/eq/lv2/lm_jian.js
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28
world/obj/eq/lv2/lm_jian.js
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@@ -0,0 +1,28 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "龙纹剑",
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desc: "黑色不明材质打造,通体龙纹鳞甲",
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unit: "把",
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grade: 3,
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eq_type: EQUIP_TYPE.WEAPON,
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weapon_type: WEAPON_TYPE.SWORD,
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hole_count: 2,
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prop: {
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gj: 80,
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int: 10,
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add_sh_per: 2
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}
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});
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this.group_name = "lm2";
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this.group_prop = function (count) {
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if (count == 3) {
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return {
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int: 10
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};
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} else if (count == 5) {
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return {
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lianxi_per: 15,
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dazuo_per: 15
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};
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}
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}
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26
world/obj/eq/lv2/lm_pei.js
Normal file
26
world/obj/eq/lv2/lm_pei.js
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@@ -0,0 +1,26 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "龙纹玉佩",
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desc: "墨玉质地,表面刻着盘旋的五爪金龙,龙鳞纹路清晰可辨。",
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unit: "块",
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grade: 2,
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eq_type: EQUIP_TYPE.JEWELS,
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hole_count: 1,
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prop: {
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study_per: 10,
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int: 12
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}
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});
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this.group_name = "lm2";
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this.group_prop = function (count) {
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if (count == 3) {
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return {
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int: 10
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};
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} else if (count == 5) {
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return {
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lianxi_per: 15,
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dazuo_per: 15
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};
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}
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}
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27
world/obj/eq/lv2/lm_pifeng.js
Normal file
27
world/obj/eq/lv2/lm_pifeng.js
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@@ -0,0 +1,27 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "龙纹披风",
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desc: "以黑龙皮膜制成,边缘缀着七枚龙鳞甲片,展开时如黑龙展翅。",
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unit: "件",
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grade: 2,
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eq_type: EQUIP_TYPE.CAPE,
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value: 20000,
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hole_count: 1,
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prop: {
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limit_mp: 500,
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dazuo_per: 10
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}
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});
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this.group_name = "lm2";
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this.group_prop = function (count) {
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if (count == 3) {
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return {
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int: 10
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};
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} else if (count == 5) {
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return {
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lianxi_per: 15,
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dazuo_per: 15
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};
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}
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}
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26
world/obj/eq/lv2/lm_shoes.js
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26
world/obj/eq/lv2/lm_shoes.js
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@@ -0,0 +1,26 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "龙纹靴",
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desc: "鞋面用黑龙筋编织出防滑纹路",
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unit: "件",
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grade: 2,
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eq_type: EQUIP_TYPE.SHOES,
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hole_count: 1,
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prop: {
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fy: 21,
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int: 10
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}
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});
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this.group_name = "lm2";
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this.group_prop = function (count) {
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if (count == 3) {
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return {
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int: 10
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};
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} else if (count == 5) {
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return {
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lianxi_per: 15,
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dazuo_per: 15
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};
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}
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}
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27
world/obj/eq/lv2/lm_tou.js
Normal file
27
world/obj/eq/lv2/lm_tou.js
Normal file
@@ -0,0 +1,27 @@
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this.inherits(EQUIPMENT);
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this.set({
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name: "龙纹冠",
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desc: "用黑龙额骨打磨成型的头饰",
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unit: "顶",
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grade: 2,
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eq_type: EQUIP_TYPE.HEAD,
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||||
hole_count: 1,
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||||
prop: {
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||||
fy: 20,
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||||
int: 10,
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||||
dazuo_per: 8
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||||
}
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||||
});
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this.group_name = "lm2";
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||||
this.group_prop = function (count) {
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if (count == 3) {
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return {
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||||
int: 10
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};
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||||
} else if (count == 5) {
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return {
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||||
lianxi_per: 15,
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||||
dazuo_per: 15
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||||
};
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||||
}
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||||
}
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||||
15
world/obj/eq/lv2/sl_cloth.js
Normal file
15
world/obj/eq/lv2/sl_cloth.js
Normal file
@@ -0,0 +1,15 @@
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||||
this.inherits(EQUIPMENT);
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||||
this.set({
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||||
name: "神龙袍",
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||||
desc: "神龙教管理层的标准制服",
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||||
unit: "件",
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||||
grade: 2,
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||||
eq_type: EQUIP_TYPE.CLOTH,
|
||||
value: 30000,
|
||||
hole_count:1,
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||||
prop: {
|
||||
fy: 50,
|
||||
max_hp: 250,
|
||||
con:10
|
||||
}
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||||
});
|
||||
13
world/obj/eq/lv2/sl_ling.js
Normal file
13
world/obj/eq/lv2/sl_ling.js
Normal file
@@ -0,0 +1,13 @@
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||||
this.inherits(EQUIPMENT);
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||||
this.set({
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||||
name: "神龙令",
|
||||
desc: "神龙教的令牌,持有者如教主亲临",
|
||||
unit: "块",
|
||||
grade: 2,
|
||||
eq_type: EQUIP_TYPE.JEWELS,
|
||||
value: 30000,
|
||||
prop: {
|
||||
int: 10,
|
||||
expend_mp_per:10
|
||||
}
|
||||
});
|
||||
15
world/obj/eq/lv2/sl_shoes.js
Normal file
15
world/obj/eq/lv2/sl_shoes.js
Normal file
@@ -0,0 +1,15 @@
|
||||
this.inherits(EQUIPMENT);
|
||||
this.set({
|
||||
name: "神龙靴",
|
||||
desc: "神龙教管理层的制服靴子",
|
||||
unit: "件",
|
||||
grade: 2,
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||||
eq_type: EQUIP_TYPE.SHOES,
|
||||
value: 30000,
|
||||
hole_count:1,
|
||||
prop: {
|
||||
fy: 25,
|
||||
max_hp:180,
|
||||
dex: 6
|
||||
}
|
||||
});
|
||||
14
world/obj/eq/lv2/sl_shou.js
Normal file
14
world/obj/eq/lv2/sl_shou.js
Normal file
@@ -0,0 +1,14 @@
|
||||
this.inherits(EQUIPMENT);
|
||||
this.set({
|
||||
name: "神龙护腕",
|
||||
desc: "神龙教管理层的制服护腕",
|
||||
unit: "件",
|
||||
grade: 2,
|
||||
eq_type: EQUIP_TYPE.WRIST,
|
||||
value: 30000,
|
||||
hole_count:1,
|
||||
prop: {
|
||||
fy: 18,
|
||||
str:5
|
||||
}
|
||||
});
|
||||
15
world/obj/eq/lv2/sl_tou.js
Normal file
15
world/obj/eq/lv2/sl_tou.js
Normal file
@@ -0,0 +1,15 @@
|
||||
this.inherits(EQUIPMENT);
|
||||
this.set({
|
||||
name: "神龙冠",
|
||||
desc: "神龙教管理层的制服帽子",
|
||||
unit: "件",
|
||||
grade: 2,
|
||||
eq_type: EQUIP_TYPE.HEAD,
|
||||
value: 30000,
|
||||
hole_count:1,
|
||||
prop: {
|
||||
fy: 30,
|
||||
max_hp: 200,
|
||||
con:5
|
||||
}
|
||||
});
|
||||
13
world/obj/eq/lv2/sl_yao.js
Normal file
13
world/obj/eq/lv2/sl_yao.js
Normal file
@@ -0,0 +1,13 @@
|
||||
this.inherits(EQUIPMENT);
|
||||
this.set({
|
||||
name: "神龙腰带",
|
||||
desc: "神龙教管理层的制服腰带",
|
||||
unit: "条",
|
||||
grade: 2,
|
||||
eq_type: EQUIP_TYPE.WAIST,
|
||||
hole_count:1,
|
||||
prop: {
|
||||
fy: 18,
|
||||
dazuo_per:10
|
||||
}
|
||||
});
|
||||
17
world/obj/eq/lv2/sl_zhang.js
Normal file
17
world/obj/eq/lv2/sl_zhang.js
Normal file
@@ -0,0 +1,17 @@
|
||||
this.inherits(EQUIPMENT);
|
||||
this.set({
|
||||
name: "神龙杖",
|
||||
desc: "这是神龙教教主的专用宝杖,由黄金打造,头部一个大大的龙头",
|
||||
unit: "把",
|
||||
grade: 2,
|
||||
eq_type: EQUIP_TYPE.WEAPON,
|
||||
weapon_type: WEAPON_TYPE.STAFF,
|
||||
value: 100000,
|
||||
hole_count:1,
|
||||
prop: {
|
||||
gj: 50,
|
||||
str: 12,
|
||||
zj:20,
|
||||
gjsd:-200
|
||||
}
|
||||
});
|
||||
14
world/obj/eq/lv2/wd_shou.js
Normal file
14
world/obj/eq/lv2/wd_shou.js
Normal file
@@ -0,0 +1,14 @@
|
||||
this.inherits(EQUIPMENT);
|
||||
this.set({
|
||||
name: "金鋘钩",
|
||||
desc: "何铁手的假手,形似钩状,如纤纤女手",
|
||||
unit: "副",
|
||||
grade: 2,
|
||||
eq_type: EQUIP_TYPE.WRIST,
|
||||
value: 30000,
|
||||
hole_count: 2,
|
||||
prop: {
|
||||
gj: 20,
|
||||
zj: 20
|
||||
}
|
||||
});
|
||||
14
world/obj/eq/lv2/wd_tou.js
Normal file
14
world/obj/eq/lv2/wd_tou.js
Normal file
@@ -0,0 +1,14 @@
|
||||
this.inherits(EQUIPMENT);
|
||||
this.set({
|
||||
name: "疤面面具",
|
||||
desc: "何红药的疤面面具,狰狞恐怖",
|
||||
unit: "件",
|
||||
grade:2,
|
||||
eq_type: EQUIP_TYPE.HEAD,
|
||||
value: 30000,
|
||||
hole_count: 2,
|
||||
prop: {
|
||||
per: -20,
|
||||
add_sh_per: 8
|
||||
}
|
||||
});
|
||||
16
world/obj/eq/lv2/yunlongjian.js
Normal file
16
world/obj/eq/lv2/yunlongjian.js
Normal file
@@ -0,0 +1,16 @@
|
||||
this.inherits(EQUIPMENT);
|
||||
this.set({
|
||||
name: "云龙剑",
|
||||
desc: "这是天地会总舵主陈近南的佩剑",
|
||||
unit: "柄",
|
||||
grade: 2,
|
||||
eq_type: EQUIP_TYPE.WEAPON,
|
||||
weapon_type: WEAPON_TYPE.SWORD,
|
||||
value: 20000,
|
||||
hole_count:1,
|
||||
prop: {
|
||||
gj: 30,
|
||||
str:5,
|
||||
mz:10
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user