init: add workspace files
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54
world/obj/drug/skill2.js
Normal file
54
world/obj/drug/skill2.js
Normal file
@@ -0,0 +1,54 @@
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this.inherits(OBJ);
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this.set({
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unit: "粒",
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name: "突破丹",
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grade: 1,
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desc: "快速突破你的技能,消耗你的潜能使你的某项不高于突破丹品质的技能增加1-5级",
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value: 1000
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});
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this.transable = true;
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this.on_use = function (me) {
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me.notify("你吞下一粒突破丹。")
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if (!(me.pot > 0)) return me.notify("你的潜能不够,好像没什么效果。");
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var list = [];
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for (var sk in me.skills) {
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var base_skill = SKILL.get(sk);
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if (base_skill && base_skill.type != SKILL_TYPES.KNOWLEDGE && base_skill.grade <= this.grade) {
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list.push(base_skill);
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}
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}
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var skillbase = list.random();
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if (!skillbase) return me.notify("你还没有学会可以突破的技能。");
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var needexp = 0;
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var level = this.random(15);
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if (level > 13) level = 5;
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else if (level > 11) level = 4;
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else if (level > 8) level = 3;
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else if (level > 4) level = 2;
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else level = 1;
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var now_lv = me.skills[skillbase.id].level;
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while (level) {
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needexp += skillbase.level_exp(now_lv + level, me);
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level--;
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}
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if (needexp > me.pot) return me.notify("你的潜能不够,好像没什么效果。");
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skillbase.add_exp(me, needexp);
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me.pot -= needexp;
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}
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const VALUES = [1000, 1000, 10000, 20000, 50000, 100000, 100000];
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this.on_create = function (path, par) {
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if (!par) {
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this.path = "drug/skill2#1";
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return;
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}
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par = par.substr(1);
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var lv = parseInt(par);
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if (!(lv > 0 && lv <= 5)) {
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lv = 1;
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this.path = "drug/skill2#1";
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}
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this.grade = lv ? lv : 1;
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this.value = VALUES[this.grade];
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}
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