init: add workspace files
This commit is contained in:
71
world/obj/cash/bian.js
Normal file
71
world/obj/cash/bian.js
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@@ -0,0 +1,71 @@
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this.inherits(OBJ);
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this.set({
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unit: "颗",
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name: "变性丹",
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desc: "使用后可以使男性变为女性,女性变为男性,无性变为男性,不满足条件的武功将被移除",
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grade: 5,
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value: 0
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});
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this.on_use = function (me) {
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if (!me.is_player) return me.notify_fail("你不能使用" + this.name + "。");
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var gender = me.gender == 1 ? 2 : 1;
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var list = [];
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for (var key in me.skills) {
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var skill = SKILL.get(key);
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if (skill.learn_condition) {
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if (skill.learn_condition.gender &&
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skill.learn_condition.gender != gender) {
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if (me.skills[key].ref)
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return me.notify_fail('请先取消' + skill.query_color_name(me) + '融合的技能。');
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if (me.skills[key].addin && me.skills[key].addin.length)
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return me.notify_fail('请先取消' + skill.query_color_name(me) + '的技能进阶。');
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list.push(skill);
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}
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}
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}
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if (me.query_temp("bianxing")) {
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var sum = 0;
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for (var i = 0; i < list.length; i++) {
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var needpot = list[i].query_needexp(me.skills[list[i].id].level, me);
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if (me.remove_skill(list[i].id)) {
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if (needpot)
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sum += needpot;
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me.notify('{type:"dialog",dialog:"skills",remove:"' + list[i].id + '"}');
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}
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}
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me.send_room("<hiy>$N一咬牙,仰头吞下一颗变性丹……\n\n</hiy>");
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if (sum) {
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me.notify("<hig>你遗忘的武功转化为" + sum + "点潜能。</hig>");
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me.pot += sum;
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}
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me.add_status({
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id: "faint",
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is_faint: true,
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duration: 10000,
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name: "昏迷", downside: true,
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finish_msg: "<hiy>慢慢的$N又恢复了知觉...</hiy>\n",
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start_msg: "<hir>$N顿时全身经脉逆行,疼痛难忍,惨叫一声昏了过去……</hir>\n"
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});
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me.gender = gender;
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} else {
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var str = ["<hiy>你吞下这颗丹药后将变成:"];
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str.push(["男性", "女性"][gender - 1]);
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str.push("</hiy>");
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if (list.length) {
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str.push("\n<hir>以下武功将会被遗忘:");
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for (var i = 0; i < list.length; i++) {
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str.push("\n");
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str.push(list[i].color_name);
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}
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str.push("</hir>");
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}
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me.notify(str.join(""));
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me.set_temp("bianxing", 1, 10000);
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me.send_commands("use " + this.id, "确定要吃");
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return false;
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}
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}
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21
world/obj/cash/box_sm.js
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21
world/obj/cash/box_sm.js
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@@ -0,0 +1,21 @@
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this.inherits(OBJ);
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this.set({
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name: "师门补给包",
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desc: "里面有28个橙色师门令牌,6个紫色师门令牌,50精力",
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unit: "个",
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value: 0,
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grade: 5
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});
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this.on_open = function (me) {
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var result = [
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{
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obj: ["cash/jing#3"], count: 1,
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}
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];
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return OBJ.create_by_odds(result);
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}
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16
world/obj/cash/ck_add.js
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16
world/obj/cash/ck_add.js
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@@ -0,0 +1,16 @@
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this.inherits(OBJ);
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this.set({
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unit: "颗",
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name: "仓库扩充石",
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desc: "使用后增加你的仓库容量+10",
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grade: 1,
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value: 0
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});
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this.on_use = function (me) {
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if (!me.is_player) return me.notify_fail("你不能使用" + this.name + "。");
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var size = 10;
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if (me.max_store_count + size > 400) return me.notify_fail("仓库最多只能扩充到400格。");
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me.max_store_count += size;
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me.notify('你的仓库容量扩充为' + me.max_store_count + "。");
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return true;
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}
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25
world/obj/cash/fang.js
Normal file
25
world/obj/cash/fang.js
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@@ -0,0 +1,25 @@
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this.inherits(OBJ);
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this.set({
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unit: "份",
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name: "房契",
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desc: "使用获得扬州城豪华住宅",
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grade: 3,
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value: 0
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});
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this.on_use = function (me, par) {
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if (!me.is_player) return me.notify_fail("你不能使用" + this.name + "。");
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let home = me.query_temp('home', 0);
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if (home === 2) return me.notify_fail('你已经拥有自己的住宅了。');
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if (home === 1) {
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if (!par) {
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me.notify_fail('你已经购买了单间,使用契约将退款100<hiy>黄金</hiy>,是否确定?');
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me.send_commands('use ' + this.id + " ok", '确定使用');
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return false;
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}
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me.add_exp(0, 0, 1000000);
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}
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me.set_temp('home', 2);
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me.send('<hic>感谢购买,恭喜你拥有了自己的住宅。</hic>');
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me.send_commands('goto home', '现在就过去');
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return true;
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}
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15
world/obj/cash/fangqi.js
Normal file
15
world/obj/cash/fangqi.js
Normal file
@@ -0,0 +1,15 @@
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this.inherits(OBJ);
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this.set({
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unit: "张",
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name: "技能重置卡",
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desc: "把你的某项特殊技能完全重置,返回所有潜能",
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grade: 4,
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value: 0
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});
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this.on_use = function (me) {
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if (!me.is_player) return me.notify_fail("你不能使用" + this.name + "。");
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me.send('请从技能列表选择遗忘技能,然后选择使用重置卡,将会重置你的某项技能。');
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return false;
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}
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97
world/obj/cash/gaiming.js
Normal file
97
world/obj/cash/gaiming.js
Normal file
@@ -0,0 +1,97 @@
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this.inherits(OBJ);
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this.set({
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unit: "张",
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name: "改名符",
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desc: "更改你的名字",
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grade: 2,
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value: 0
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});
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this.on_use = function (me) {
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if (!me.is_player) return me.notify_fail("你不能使用" + this.name + "。");
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me.notify("请说出你的名字(打开聊天框任意频道输入):");
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me.send_commands("clearwait", "取消使用");
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me.wait_input = readname;
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return false;
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}
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function readname(me, cmd) {
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if (cmd == "clearwait") {
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me.wait_input = null;
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return me.notify("停止使用");
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}
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if (!cmd) return me.send('请说出你的名字(打开聊天框任意频道输入):');
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var ss = cmd.split(' ');
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if (ss.length != 2) return me.notify("请说出你的名字(打开聊天框任意频道输入):");
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var name = ss[1];
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var name_reg = /^[\u4E00-\u9FA5]{2,5}$/;
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if (!name_reg.test(name)) {
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return me.send('你的名字需要是2-5个中文字符');
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}
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if (!UTIL.check_word(name)) {
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return me.send('你不能用这个名字');
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}
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var obj = me.find_obj_bypath("cash/gaiming");
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if (!obj || !obj.count) {
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me.wait_input = null;
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me.send('你身上没有改名符,改名失败。');
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return;
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}
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update_name(me, name, obj);
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return false;
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}
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async function update_name(me, name, obj) {
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try {
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let result = await WORLD.DB.change_name(me.id, name);
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if (!result) return me.send('名称更改失败,请联系管理员');
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me.wait_input = null;
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me.name = name;
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me.color_name = null;
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me.commands_json = null;
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me.environment.item_changed(me, true);
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me.remove_obj(obj, 1);
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var pt = me.query_party();
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if (pt) {
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for (var i = 0; i < pt.roles.length; i++) {
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if (pt.roles[i].id == me.id) {
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pt.roles[i].name = me.name;
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break;
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}
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}
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}
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if (me.query_temp('wife')) {
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var wife = WORLD.getUser(me.query_temp('wife'));
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if (wife) {
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wife.add_title(name + '的老婆', 'mar');
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wife.set_temp('husband_n', name);
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}
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}
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if (me.query_temp('husband')) {
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var husband = WORLD.getUser(me.query_temp('husband'));
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if (husband) {
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husband.add_title(name + '的老公', 'mar');
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husband.set_temp('wife_n', name);
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}
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}
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if (me.custom_skills) {
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for (let skid of me.custom_skills) {
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var sk = SKILL.get(skid);
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if (sk) {
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sk.desc = name + "所创造的武功";
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}
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}
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}
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return me.send('你的名字已经改为:' + name + "。");
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} catch (err) {
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if (err.errno == 1062) {
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return me.send('这个名字已经有人使用了。');
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} else {
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me.wait_input = null;
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return me.send('名称更改失败,请联系管理员');
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}
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}
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}
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57
world/obj/cash/jing.js
Normal file
57
world/obj/cash/jing.js
Normal file
@@ -0,0 +1,57 @@
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this.inherits(OBJ);
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this.set({
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unit: "枚",
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name: "养精丹",
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desc: "一枚丹药,吃了后会增加10点精力,但是吃多了会伤肝。",
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ad_jl: 10,
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grade: 1,
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value: 10000,
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max_count: 10
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});
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this.on_use = function (me) {
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//if (this.grade==1&& me.query_temp("jing" + this.grade) >= 10) {
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// me.notify("<yel>你已经吃太多养精丹了,要注意身体。</yel>");
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// return false;
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//}
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if (this.grade < 3) return me.notify_fail('养精丹已无法使用。');
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//me.add_temp("jing" + this.grade, 1, UTIL.diff_time());
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me.add_temp("ad_jl", this.ad_jl);
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me.notify("<hiy>你增加了" + this.ad_jl + "点精力。</hiy>");
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return true;
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}
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this.on_create = function (path, par) {
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if (!par) return;
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par = par.substr(1);
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var lv = parseInt(par);
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if (!(lv > 0 && lv < 5)) return;
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switch (lv) {
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case 1:
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this.name = "养精丹";
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this.ad_jl = 20;
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this.desc = "一枚丹药,吃了后会增加20点精力,但是吃多了会伤肝。";
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break;
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case 2:
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this.name = "养精丹";
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this.ad_jl = 30;
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this.desc = "一枚丹药,吃了后会增加30点精力,但是吃多了会伤肝。";
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break;
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case 3:
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this.name = "养精丹";
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this.ad_jl = 50;
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this.desc = "一枚丹药,吃了后会增加50点精力,但是吃多了会伤肝。";
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break;
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case 4:
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this.name = "养精丹";
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this.ad_jl = 100;
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this.desc = "一枚丹药,吃了后会增加100点精力,但是吃多了会伤肝。";
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break;
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default:
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this.name = "养精丹";
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this.ad_jl = 10;
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this.desc = "一枚丹药,吃了后会增加10点精力,但是吃多了会伤肝。";
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break;
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}
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this.grade = lv + 1;
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}
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19
world/obj/cash/new_box.js
Normal file
19
world/obj/cash/new_box.js
Normal file
@@ -0,0 +1,19 @@
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this.inherits(OBJ);
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this.set({
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name: "新手宝箱",
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desc: "这是一个精铁制成的箱子,里面好像放了一些值钱的东西。",
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unit: "个",
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value: 0,
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grade: 1,
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combined: false
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});
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this.on_open = function (me) {
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var result = [
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{ obj: "cash/jing#2", count: 3 },
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{ obj: "cash/saodang", count: 10 },
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{ obj: "cash/tianshifu", count: 5 }
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];
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return OBJ.create_by_odds(result);
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}
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16
world/obj/cash/pack_add.js
Normal file
16
world/obj/cash/pack_add.js
Normal file
@@ -0,0 +1,16 @@
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this.inherits(OBJ);
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this.set({
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unit: "颗",
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name: "背包扩充石",
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desc: "使用后增加你的背包容量+10",
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grade: 1,
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value: 0
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});
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this.on_use = function (me) {
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var size = 10;
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if (me.max_item_count + size > 100) return me.notify_fail("背包最多只能扩充到100格。");
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me.max_item_count += size;
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me.send('{"type":"dialog","dialog":"pack",max_item_count:' + me.max_item_count + '}');
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// me.notify('你的背包容量扩充为' + me.max_item_count + "。");
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return true;
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}
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8
world/obj/cash/saodang.js
Normal file
8
world/obj/cash/saodang.js
Normal file
@@ -0,0 +1,8 @@
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this.inherits(OBJ);
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this.set({
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name: "扫荡符",
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desc: "副本通关完成度100%后,可以快速完成副本",
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unit: "个",
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value: 10000,
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grade: 2
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});
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27
world/obj/cash/sm.js
Normal file
27
world/obj/cash/sm.js
Normal file
@@ -0,0 +1,27 @@
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this.inherits(OBJ);
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this.set({
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name: "副本补给包",
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desc: "包含328个扫荡符,18个天师符,100精力",
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unit: "个",
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value: 0,
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grade: 5
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});
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this.on_open = function (me) {
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var result = [
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{
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obj: "cash/saodang",
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count: 328
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},
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{
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obj: "cash/tianshifu",
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count: 18
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},
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{
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obj: "cash/jing#4"
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}
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];
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return OBJ.create_by_odds(result);
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}
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9
world/obj/cash/tianshifu.js
Normal file
9
world/obj/cash/tianshifu.js
Normal file
@@ -0,0 +1,9 @@
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this.inherits(OBJ);
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this.set({
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name: "天师符",
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desc: "使用后可使你原地复活",
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unit: "个",
|
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value: 0,
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value: 50000,
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grade: 3
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});
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45
world/obj/cash/tool.js
Normal file
45
world/obj/cash/tool.js
Normal file
@@ -0,0 +1,45 @@
|
||||
this.inherits(OBJ);
|
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this.set({
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||||
unit: "个",
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||||
name: "工具自选礼包",
|
||||
desc: "使用后可选择任意一种工具",
|
||||
grade: 1,
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||||
value: 100
|
||||
});
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||||
this.on_create = function (path, par) {
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if (!par) return;
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||||
par = par.substr(1);
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||||
var lv = parseInt(par);
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if (!(lv > 0 && lv < 6)) return;
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||||
this.grade = lv;
|
||||
}
|
||||
function wrap_name(text, grade) {
|
||||
|
||||
const level_desc = ["wht", "hig", "hic", "hiy", "hiz", "hio", 'ord'];
|
||||
let tag = level_desc[grade];
|
||||
return `<${tag}>${text}</${tag}>`;
|
||||
}
|
||||
this.on_use = function (me, par) {
|
||||
|
||||
if (!par) {
|
||||
var str = ["{type:\"cmds\",items:["];
|
||||
var list = ["一把" + wrap_name('铁镐', this.grade), "一根"
|
||||
+ wrap_name('钓鱼竿', this.grade), "一本" + wrap_name('药王神篇', this.grade)];
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
str.push("{cmd:\"use " + this.id + " ");
|
||||
str.push(i + 1);
|
||||
str.push("\",name:\"");
|
||||
str.push(list[i]);
|
||||
str.push("\"},");
|
||||
}
|
||||
str.push("]}");
|
||||
me.notify("选择你想要的工具:");
|
||||
return me.notify_fail(str.join(""));
|
||||
}
|
||||
let path = ['sp/tool/chu#', 'sp/tool/diao#', 'sp/tool/yao#'][parseInt(par) - 1];
|
||||
if (!path)
|
||||
return me.notify_fail('选择错误,请重新选择。');
|
||||
let obj = me.add_obj(path + this.grade, 1);
|
||||
me.send('你获得了' + obj.unit_name(1) + "。");
|
||||
return true;
|
||||
}
|
||||
68
world/obj/cash/tool_box2.js
Normal file
68
world/obj/cash/tool_box2.js
Normal file
@@ -0,0 +1,68 @@
|
||||
|
||||
this.inherits(OBJ);
|
||||
this.set({
|
||||
name: "工具包",
|
||||
desc: "里面有一套黄色工具,几个橙色鱼饵,指南",
|
||||
unit: "个",
|
||||
value: 0,
|
||||
grade: 5
|
||||
});
|
||||
this.on_open = function (me) {
|
||||
let index = me.add_temp('gjx1', 1);
|
||||
let result = [];
|
||||
if (index === 1) {
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/yao#4"
|
||||
});
|
||||
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/chu#3"
|
||||
});
|
||||
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/diao#3"
|
||||
});
|
||||
} else if (index === 2) {
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/chu#4"
|
||||
});
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/yao#3"
|
||||
});
|
||||
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/diao#3"
|
||||
});
|
||||
} else if (index === 3) {
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/diao#4"
|
||||
});
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/chu#3"
|
||||
});
|
||||
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/yao#3"
|
||||
});
|
||||
me.remove_temp('gjx1');
|
||||
}
|
||||
result.push({
|
||||
obj: "sp/tool/er#5", min: 5, max: 6
|
||||
});
|
||||
result.push(
|
||||
{
|
||||
obj: "sp/tool/exp#5", min: 1, max: 3
|
||||
});
|
||||
|
||||
return OBJ.create_by_odds(result);
|
||||
}
|
||||
|
||||
94
world/obj/cash/tuoli.js
Normal file
94
world/obj/cash/tuoli.js
Normal file
@@ -0,0 +1,94 @@
|
||||
this.inherits(OBJ);
|
||||
this.set({
|
||||
unit: "张",
|
||||
name: "叛师符",
|
||||
desc: "使用后可以使脱离当前门派,门派学到的所有武功会遗忘,会返还你学习和练习技能消耗的潜能",
|
||||
grade: 5,
|
||||
value: 0
|
||||
});
|
||||
this.on_use = function (me) {
|
||||
if (!me.is_player) return me.notify_fail("你不能使用" + this.name + "。");
|
||||
if (me.query_temp('tuolicd')) return me.notify_fail("你刚脱离门派没多久,频繁的背叛师门会被武林中人所不齿的。");
|
||||
if (!me.family || me.family == FAMILIES.NONE)
|
||||
return me.notify_fail("你还没有门派,不需要叛师。");
|
||||
var list = [];
|
||||
var up_count = 0;
|
||||
for (var key in me.skills) {
|
||||
var skill = SKILL.get(key);
|
||||
if (skill.family === me.family) {
|
||||
let skitem = me.skills[key];
|
||||
if (skitem.ref)
|
||||
return me.notify_fail('请先取消' + skill.query_color_name(me) + '融合的绝招。');
|
||||
if (skitem.addin && skitem.addin.length)
|
||||
return me.notify_fail('请先取消' + skill.query_color_name(me) + '的技能进阶。');
|
||||
|
||||
list.push(skill);
|
||||
if (skill.source_skill) {
|
||||
up_count += (skill.grade === 4 ? 50 : 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (me.query_temp("tuoli")) {
|
||||
var sum = 0;
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
var needpot = list[i].query_needexp(me.skills[list[i].id].level, me);
|
||||
if (me.remove_skill(list[i].id)) {
|
||||
if (needpot)
|
||||
sum += needpot;
|
||||
me.notify('{type:"dialog",dialog:"skills",remove:"' + list[i].id + '"}');
|
||||
}
|
||||
}
|
||||
me.send_room("<hiy>$N义无反顾的拿出叛师符,嘴里念念有词...\n\n</hiy>");
|
||||
if (sum) {
|
||||
me.notify("<hig>你遗忘的武功转化为" + parseInt(sum) + "点潜能。</hig>");
|
||||
|
||||
me.pot += parseInt(sum);
|
||||
}
|
||||
if (up_count > 0) {
|
||||
let obj = me.add_obj('book/up', up_count);
|
||||
me.notify("你获得了" + obj.unit_name(up_count) + "。");
|
||||
}
|
||||
|
||||
me.add_status({
|
||||
id: "faint",
|
||||
is_faint: true,
|
||||
duration: 10000,
|
||||
name: "昏迷", downside: true,
|
||||
finish_msg: "<hiy>慢慢的$N又恢复了知觉...</hiy>\n",
|
||||
start_msg: "<hir>$N突然觉得一生所学忘了个精光,头痛难忍,惨叫一声昏了过去……</hir>\n"
|
||||
});
|
||||
let fam = me.family;
|
||||
me.family = FAMILIES.NONE;
|
||||
me.add_title("普通百姓", "family");
|
||||
me.remove_temp("master");
|
||||
|
||||
//me.remove_temp("master");
|
||||
me.remove_temp("family");
|
||||
me.remove_temp("family_level");
|
||||
me.set_temp('tuolicd', 1, UTIL.diff_time());
|
||||
WORLD.DATA.reset_famtops(me, fam);
|
||||
|
||||
|
||||
} else {
|
||||
var str = ["<hiy>你使用这张符咒后将会脱离" + me.family.name + ",以下武功将会被遗忘:"];
|
||||
str.push("</hiy>");
|
||||
if (list.length) {
|
||||
str.push("\n");
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
str.push("\n");
|
||||
str.push(list[i].color_name);
|
||||
}
|
||||
str.push("");
|
||||
}
|
||||
str.push('\n脱离门派期间师门物资将停止发放。');
|
||||
if (up_count > 0) {
|
||||
str.push('\n退还' + up_count + '份<hiz>门派进阶残页</hiz>。');
|
||||
}
|
||||
|
||||
me.notify(str.join(""));
|
||||
me.set_temp("tuoli", 1, 10000);
|
||||
me.send_commands("use " + this.id, "确定脱离门派");
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
79
world/obj/cash/xi.js
Normal file
79
world/obj/cash/xi.js
Normal file
@@ -0,0 +1,79 @@
|
||||
this.inherits(OBJ);
|
||||
this.set({
|
||||
unit: "颗",
|
||||
name: "洗髓丹",
|
||||
desc: "使用后可以重新设置你的先天属性",
|
||||
grade: 3,
|
||||
value: 0
|
||||
});
|
||||
this.on_use = function (me) {
|
||||
if (!me.is_player) return me.notify_fail("你不能使用" + this.name + "。");
|
||||
var count = me.str + me.con + me.dex + me.int;
|
||||
var max = 30 + count - 80;
|
||||
me.notify("请说出你的先天属性(臂力 根骨 身法 悟性),每项15-" + max + ",总计" + count + ",比如:20 20 20 20");
|
||||
me.wait_input = readnumber;
|
||||
me.send_commands("quxiao", "取消使用");
|
||||
return false;
|
||||
}
|
||||
function readnumber(me, cmd) {
|
||||
var count = me.str + me.con + me.dex + me.int;
|
||||
var max = 30 + count - 80;
|
||||
var nitify = "请说出你的先天属性(臂力 根骨 身法 悟性),每项15-" + max + ",总计" + count + ",比如:20 20 20 20";
|
||||
if (!cmd) {
|
||||
return me.notify(nitify);
|
||||
}
|
||||
if (cmd == 'quxiao') {
|
||||
me.wait_input = null;
|
||||
me.notify('已取消使用洗髓丹。');
|
||||
return;
|
||||
}
|
||||
var ss = cmd.split(' ');
|
||||
if (ss.length != 5) return me.notify(nitify);
|
||||
var str = parseInt(ss[1]);
|
||||
var con = parseInt(ss[2]);
|
||||
var dex = parseInt(ss[3]);
|
||||
var int = parseInt(ss[4]);
|
||||
if (!(str > 14 && str <= max)) return me.notify("臂力需要在15-" + max + "之间。");
|
||||
if (!(con > 14 && con <= max)) return me.notify("根骨需要在15-" + max + "之间。");
|
||||
if (!(dex > 14 && dex <= max)) return me.notify("身法需要在15-" + max + "之间。");
|
||||
if (!(int > 14 && int <= max)) return me.notify("悟性需要在15-" + max + "之间。");
|
||||
if (str + con + dex + int != count) {
|
||||
return me.notify("总计需要是" + count + ",请重新设置:");
|
||||
}
|
||||
|
||||
|
||||
me.set_temp("re_str", str);
|
||||
me.set_temp("re_con", con);
|
||||
me.set_temp("re_dex", dex);
|
||||
me.set_temp("re_int", int);
|
||||
|
||||
me.notify("属性调整为臂力:" + str + ",根骨:" + con + ",身法:" + dex + ",悟性:" + int + ",是否确认?");
|
||||
me.send_commands("ok", "确认", "cancle", "重新设置");
|
||||
me.wait_input = checkResult;
|
||||
}
|
||||
function checkResult(me, str) {
|
||||
if (str == "ok") {
|
||||
var obj = me.find_obj_bypath('cash/xi');
|
||||
if (!obj || !obj.count) {
|
||||
return me.notify('你身上没有洗髓丹。');
|
||||
}
|
||||
me.remove_obj(obj, 1);
|
||||
me.str = me.query_temp("re_str");
|
||||
me.con = me.query_temp("re_con");
|
||||
me.int = me.query_temp("re_int");
|
||||
me.dex = me.query_temp("re_dex");
|
||||
me.recount();
|
||||
me.notify("属性调整完成");
|
||||
me.wait_input = null;
|
||||
me.remove_temp("re_dex");
|
||||
me.remove_temp("re_con");
|
||||
me.remove_temp("re_int");
|
||||
me.remove_temp("re_dex");
|
||||
} else {
|
||||
me.wait_input = readnumber;
|
||||
var count = me.str + me.con + me.dex + me.int;
|
||||
var max = 30 + count - 80;
|
||||
me.notify("请说出你的先天属性(臂力 根骨 身法 悟性),每项15-" + max + ",总计" + count + ",比如:20 20 20 20");
|
||||
me.send_commands("quxiao", "取消使用");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user