init: add workspace files

This commit is contained in:
2026-05-26 16:41:20 +08:00
commit f4f2393f72
1041 changed files with 67405 additions and 0 deletions

134
world/npc/bj/lm/heilong.js Normal file
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this.inherits(MONSTER);
this.name = "黑龙";
this.desc = "它被玄铁锁链捆在盘龙柱上,鳞甲黯淡,挣扎时锁链摩擦作响,发出低哑悲鸣";
this.gender = 0;
this.age = 200;
this.per = 20;
this.mp = 500000;
this.max_mp = 500000;
this.hp = 55000;
this.max_hp = 5000000;
this.score = 29;
this.prop = {
gj: 4900,
mz: 4900,
ds: 1900,
fy: 4900,
zj: 1900
};
this.on_create = function () {
this.hp = 55000;
}
this.set_drop({
obj: "st/xuanjing",
min: 1,
max: 10
}, {
obj: ['eq/lv2/lm_jian', 'sp/bj/zhu', 'book/bc#qinlong'],
odds: 300
});
this.skill_map(
["dodge", 380],
["parry", 380],
["force", 380],
["bite", 380],
["heilong", 380, ["bite", "dodge", "parry"]]);
this.on_kill = function (me) {
if (this.is_free) return false;
if (!this.fight_type) {
this.environment.set_temp(me, 'kill_hl', 1);
me.send(this.name + "轻蔑道:找死!\n");
this.do_kill(me);
}
}
this.is_free = false;
this.fight_time = 0;
this.heart_beat = function (dt) {
if (this.fight_type > 0) {
this.fight_time++;
if (this.fight_time > 60) {
this.destroy("\n<yel>" + this.name + "身躯腾空而起,随即遁入深潭。</yel>");
}
} else {
this.mp = this.max_mp;
this.hp = this.is_free ? 5000000 : 55000;
}
}
this.on_enter = function (me) {
let room = this.environment;
if (room.query_temp(me, 'kill_hl')) {
this.do_kill(me);
} else {
me.send(this.name + '虚弱的抬起脑袋看着你:人类,你想做什么?');
me.send_commands('kill ' + this.id, '击杀它', 'free ' + this.id, '放了它');
}
}
this.add_action('free', '放了它', function (me) {
me.send(this.name + '挣扎双翼连接的锁链哗啦作响:狡猾的人类,又想骗我什么?这根柱子灵纹封印,单靠蛮力无法破坏。');
});
this.on_free = function (me) {
this.is_free = true;
this.send_room('$N猛地昂起头颅修长的龙身顺着石柱盘旋玄铁锁链在龙爪的撕扯接连崩裂。');
me.add_fbscore(100);
this.call_out(this.to_next, 3000, me);
}
this.to_next = function (me) {
this.full();
this.send_room('$N身躯如墨色闪电般绷直借反冲之力腾空而起修长的身躯在空中蜿蜒盘旋低沉的龙吟响彻锁龙井。');
this.call_out(this.to_next2, 3000, me);
}
this.to_next2 = function (me) {
if (!this.is_here(me))
return this.destroy(this.name + '飞走了。');
this.send_room('$N悬在半空低头审视着$n最终什么也没说庞大身躯骤然腾空转瞬间便消失在锁龙井深处。', me);
this.send_room('布满裂痕的柱体在巨力撕扯下迸出蛛网般的碎纹,"咔嚓" 声中裂成无数碎石裂片,混着玄铁锁链的残片砸落满地,扬起的烟尘里再无半分龙脉气息。', me);
this.destroy();
let items = me.team || [me];
let index = me.environment.parent.fb_index;
const eqs = ['eq/lv2/lm_cloth',
'eq/lv2/lm_tou',
'eq/lv2/lm_shoes',
'eq/lv2/lm_pifeng',
'eq/lv2/lm_pei'];
for (let item of items) {
if (item.environment !== me.environment)
continue;
if (!item.is_player) continue;
if (!item.query_temp('fb_sao' + index, 0)) {
item.notify("你释放了被锁禁的黑龙,获得称号【黑龙使】。");
item.add_title('黑龙使', 'lm');
item.notify("<hic>单人(普通)模式扫荡解锁。</hic>");
item.set_temp("fb_sao" + index, 1);
let obj = item.add_obj(eqs.random());
if (obj) {
item.send('你从碎裂的锁龙柱下找到' + obj.unit_name(1) + "。");
}
}
}
if (!WORLD.DATA.query_temp('longmai')) {
WORLD.DATA.set_temp('longmai', 1, UTIL.diff_time(20));
WORLD.DATA.set_temp("study_per", 50, 3600000 * 2);
COMMAND.DO("rumor",
"听说" + me.name + "解锁了龙脉,所有人的学习效率增加了。");
EVENTS.add({
id: "longmai",
name: "龙脉解锁",
desc: me.name + '解锁了龙脉,接下来的两小时所有人的学习效率+50%。',
time: Date.now() + 3600000 * 2,
grade: 1
});
}
}