init: add workspace files
This commit is contained in:
6
world/map/yz/lw/milin.js
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6
world/map/yz/lw/milin.js
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this.inherits(ROOM);
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this.name = "密林"
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this.desc = "你走入树林,这里面树木茂密,杂草丛生,抬头不见天日,你得时刻防备着,说不定突然就有只毒蛇窜了出来。";
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this.exits = { "east": "yz/lw/shangu", "west": "yz/lw/milin2" };
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this.set_npc(["yz/lw/she", 2]);
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5
world/map/yz/lw/milin2.js
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5
world/map/yz/lw/milin2.js
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this.inherits(ROOM);
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this.name = "密林"
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this.desc = "你继续深入,这里面树木更加茂密,杂草丛生,抬头不见天日,你小心翼翼的防备着,说不定有更加危险的野兽。";
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this.exits = { "east": "yz/lw/milin", "west": "yz/lw/milin3" };
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this.set_npc(["yz/lw/lang", 2]);
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179
world/map/yz/lw/milin3.js
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179
world/map/yz/lw/milin3.js
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this.inherits(ROOM);
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this.name = "密林深处"
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this.desc = "这里是密林的深处,楠木参天,浓阴蔽日,再往里就没有路走了,一只大狼懒洋洋的趴着,四周散落着不少乱七八糟的物件。";
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this.exits = { "east": "yz/lw/milin2" };
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this.set_npc("yz/lw/langwang");
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/*
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1.脱光变身
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2.披着着狼皮吞下一块月饼
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3.丢狼皮变身
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4.喊话变异
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5.使用狼皮变身
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6.丢月饼变异
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7.杀小狼变身
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8.吃蛇变异
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*/
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this.add_action("search", "搜索", function (me) {
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if (me.query_temp("fb/lw/search")) {
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if (!WORLD.DATA.query_temp('zq4', 0) && this.is_time()) {
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if (me.add_temp("fb/lw/search", 1) == 6) {
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me.notify("你不死心的继续在狼窝乱翻,又找到一块破木板,上面歪歪扭扭的写了几个大字:小月月变身");
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return;
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}
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}
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me.notify("你已经搜索过了,该拿的都拿了,快跑吧。");
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} else {
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me.set_temp("fb/lw/search", 1);
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var items = ["eq/lv0/cloth", "eq/lv0/dao", "eq/lv0/ring", "eq/lv0/tiegun", "eq/lv0/jian", "eq/lv0/jin", "eq/lv0/shoes", "eq/lv0/duanyi", "book/book#dodge"];
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var obj = me.add_obj(items.random());
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if (obj) {
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me.notify("你四处搜了搜发现了一" + obj.unit + obj.color_name + "。");
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}
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if (this.random(3) == 1 && !WORLD.DATA.query_temp('zq8', 0) && this.is_time()) {
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var obj = me.add_obj('res/huang');
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if (obj) {
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me.notify("你发现了一" + obj.unit + obj.color_name + "。");
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}
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}
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}
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});
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//2区喊话变身
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this.add_action("say", "", function (me, par) {
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if (!WORLD.DATA.query_temp('zq4', 0) && this.is_time() && me.query_temp("fb/lw/search", 1) > 3) {
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var npc = this.find_obj_bypath('yz/lw/langwang');
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if (npc && par == '小月月变身') {
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this.create_lw(me, npc, 4, '$n对着狼王大声喊道:小月月变身\n<wht>一阵烟雾过后,狼王已经消失不见,一只巨大的银色巨狼站在你面前向你咆哮...</wht>');
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return true;
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}
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}
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return false;
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});
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this.add_action("drop", "", function (me, count, objid) {
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var obj = me.find_obj(objid);
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if (!obj) {
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return false;
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}
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if (obj.is('food/yuebing')) {
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//3区丢月饼,变身1
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var npc = this.find_obj_bypath('yz/lw/langwang');
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if (!npc || npc.name != '狼王' || WORLD.DATA.query_temp('zq6', 0) || !this.is_time()) {
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me.notify("这么好吃的月饼你也乱丢?");
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} else {
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WORLD.COMMANDS['drop'].enter(me, count, objid);
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this.create_lw(me, npc, 6, "$N看到圆滚滚的月饼,凑上来嗅了嗅,然后一口吞下...\n<wht>一阵烟雾过后,狼王已经消失不见,一只巨大的银色巨狼站在你面前向你咆哮...</wht>");
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}
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return true;
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}
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if (obj.is('res/langpi')) {
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//2区丢狼皮,变身2
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var npc = this.find_obj_bypath('yz/lw/langwang');
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WORLD.COMMANDS['drop'].enter(me, count, objid);
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if (npc && npc.name == '狼王' && !WORLD.DATA.query_temp('zq3', 0) && this.is_time()) {
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this.create_lw(me, npc, 3, '$N看到你丢的狼皮,发狂似的朝$p扑了过来....\n<wht>一阵烟雾过后,狼王已经消失不见,一只巨大的银色巨狼站在你面前向你咆哮...</wht>');
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}
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return true;
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}
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return false;
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});
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this.is_time = function () {
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let dt = new Date();
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let hour = dt.getHours();
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return dt.getFullYear() === 2024 && dt.getMonth() === 8 && (dt.getDate() >= 15 && dt.getDate() <= 17)
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&& hour >= 21 && hour <= 24;
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}
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this.add_action("use", "", function (me, objid, par) {
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var obj = me.find_obj(objid);
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if (!obj) {
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return false;
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}
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//1区变身
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if (obj.is('food/yuebing')) {
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var npc = this.find_obj_bypath('yz/lw/langwang');
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if (!npc && !WORLD.DATA.query_temp('zq2', 0) && this.is_time()) {
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if (me.query_temp('langpi')) {
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me.notify("<hib>你披着着狼皮吞下一块月饼,幽深的密林中月光淼淼,忍不住发出一阵狼嚎:嗷……呜……</hib>");
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me.remove_obj(obj);
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WORLD.DATA.set_temp("zq2", 1, UTIL.diff_time());
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COMMAND.DO("rumor", "听说" + me.name + "在小树林变身狼王,获得称号【月夜之狼】。");
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me.add_title('月夜之狼', 'zq');
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return true;
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}
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}
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}
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//4区刺激变身
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if (obj.is('res/langpi')) {
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var npc = this.find_obj_bypath('yz/lw/langwang');
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if (npc && !WORLD.DATA.query_temp('zq5', 0) && this.is_time()) {
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this.create_lw(me, npc, 5, '$n拿出一块完整的狼皮挑衅的披在身上,$N顿时双眼通红咆哮着冲了过来...\n<wht>一阵烟雾过后,狼王已经消失不见,一只巨大的银色巨狼站在你面前向你咆哮...</wht>');
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}
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}
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return false;
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});
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this.is_killlang = function (me) {
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var rm = ROOM.Get('yz/lw/milin2').query_copy2(me);
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if (!rm) {
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return 0;
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}
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var lang = 0;
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for (var i = 0; i < rm.items.length; i++) {
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if (rm.items[i].is('yz/lw/lang')) {
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lang++;
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}
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}
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return lang;
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}
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this.create_lw = function (me, npc, type, msg) {
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if (!WORLD.is_server(me)) return;
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if (!this.is_time()) return;
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if (npc.fight_type) return;
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npc.send_room(msg, me);
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npc.name = '<wht>月夜狼王<wht>';
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npc.desc = "一只巨大的银色巨狼,是森林中的狼王吃了月饼或者见到什么不该见到的东西变成的";
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var lv = me.skill_limit();
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if (me.level < 3) {
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npc.skill_map(
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["dodge", lv],
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["bite", lv]);
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} else {
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npc.skill_map(
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["dodge", lv],
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["bite", lv],
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["boss1", lv, "bite"]);
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}
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npc.hp = npc.max_hp = me.max_hp * 2;
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npc.mp = npc.max_mp = me.max_mp;
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npc.on_die = this.on_lwdie.bind(this, me, type);
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if (me.level >= 4) {
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npc.prop = { gj: me.gj, mz: me.mz, fy: me.fy };
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}
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npc.init();
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npc.recount();
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this.item_changed(npc, false);
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this.item_changed(npc, true);
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npc.do_kill(me);
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}
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this.on_lwdie = function (me, t) {
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var type = "zq" + t;
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if (WORLD.DATA.query_temp(type)) return;
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if (t % 2 === 0)
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COMMAND.DO("rumor", "听说" + me.name + "击杀了变异的狼王,获得称号【月夜之狼】。");
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else
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COMMAND.DO("rumor", "听说" + me.name + "击杀了受到刺激的狼王,获得称号【月夜之狼】。");
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me.add_title('月夜之狼', 'zq');
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me.notify('<hig>恭喜你获得称号【月夜之狼】</hig>');
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WORLD.DATA.set_temp(type, 1, UTIL.diff_time());
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}
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7
world/map/yz/lw/shangu.js
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7
world/map/yz/lw/shangu.js
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@@ -0,0 +1,7 @@
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this.inherits(ROOM);
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this.name = "山谷"
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this.desc = "扬州城外的一个小山谷,这里风景还算秀丽,再往里有片很大的森林,人迹罕至。你侧耳倾听,似乎听到不少狼嚎声,你不禁加快了脚步,想快点离开这里。";
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this.exits = { "west": "yz/lw/milin" };
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//this.set_npc('boss/tian', 'boss/lang', 'boss/pang', 'boss/zhu', 'boss/chi');
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