init: add workspace files
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79
world/map/huashan/luoyan.js
Normal file
79
world/map/huashan/luoyan.js
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this.inherits(ROOM);
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this.name = "落雁峰"
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this.desc = "南峰又名落雁峰,是华山最高峰。峰头题刻极多,如“太华峰头”、“竣极于天”、“袖拂天星”等,极言华岳之高。环顾四周,皆在足下。寇准诗赞曰:只有天在上,更无山与齐;举头红日近,回首白云低。传说五代时候的隐士陈抟就隐居在这里。宋太祖曾经下诏征他出山作官,他便在这里写下谢诏表说:“一片野心都被白云锁住,九重宠诏休教丹凤衔来”,表示不愿出山做官。";
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this.exits = { "eastdown": "huashan/zhandao" };
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//this.set_npc("huashan/fengqingyang");
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//this.do_enter = function (obj, isshow, in_msg) {
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// this.on_before_enter && this.on_before_enter(obj);
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// if (obj.is_player) {
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// obj.send(this.to_json(obj));
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// this.send_exits(obj);
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// }
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// this.item_changed(obj, true, in_msg);
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// this.on_enter && this.on_enter(obj);
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//}
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//this.to_json = function (me) {
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// if (me&& me.level == 4) {
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// if (this.wsjson) return this.wsjson;
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// var obj = {};
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// obj.type = "room";
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// obj.path = this.path;
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// obj.name = this.long_name;
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// obj.desc = this.desc;
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// obj.commands = [{
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// cmd: "jumpup",
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// name: "跳上去"
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// }];
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// this.wsjson = JSON.stringify(obj);
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// return this.wsjson;
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// }
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// if (this.json) return this.json;
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// var obj = {};
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// obj.type = "room";
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// obj.path = this.path;
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// obj.name = this.long_name;
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// obj.desc = this.desc;
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// obj.commands = [];
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// this.json = JSON.stringify(obj);
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// return this.json;
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//}
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this.add_action("jumpup", "跳上去", function (me) {
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if (me.query_skill("dodge", 0) >= 800) {
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me.send_room("$N在绝壁前深深地吸了口气,猛地跃了起来。\n只见$N足尖在绝壁半空一点,再飞身跃起,已悠然飘落绝顶。");
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var rm = ROOM.Get("huashan/jueding");
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if (this.owner) {
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rm = rm.query_copy(this.owner) ?? rm;
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} else {
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if (rm.items.length > 0) {
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rm = this.create_jueding(rm);
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if (!rm) {
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return me.notify("那里人太多了,你过不去。");
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}
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}
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}
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me.moveto(rm, null, me.name + "跳了进来。");
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} else {
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me.send_room("$N在绝壁前站定,深吸一口气,猛然跃起,可还差一大截呢,看来是轻功不够好。");
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}
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})
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this.create_jueding = function (rm) {
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if (!rm.shadow_rooms) rm.shadow_rooms = [];
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for (var i = 0; i < rm.shadow_rooms.length; i++) {
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if (rm.shadow_rooms[i].items.length === 0) {
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return rm.shadow_rooms[i];
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}
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}
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var shadow = BASE.CREATE(__PATH.MAP, rm.path);
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if (shadow) {
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rm.shadow_rooms.push(shadow);
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}
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return shadow;
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}
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