this.inherits(NPC);
this.set({
    name: "流氓",
    desc: "流氓巷里的大流氓。",
    title: "",
    gender: 1,
    age: 18,
    per: 20,
    mp: 300,
    max_mp: 300,
    hp: 300,
    max_hp: 300,
    score: 10
}); this.set_objects(
    ["eq/lv1/lm_cloth", 1, 1]
);
this.skill_map(
    ["unarmed", 50],
    ["dodge", 50],
    ["sword", 50],
    ["parry", 50]);
this.set_drop({
    obj: "money/coin",
    min: 20,
    max: 240
}, {
        obj: ["eq/lv0/cloth", "eq/lv0/jian", "eq/lv0/mugun"],
        odds: 3000
    });

this.on_kill = function (me) {
    me.each_item(item => {
        if (item != this && item.path == this.path) {
            this.send_room("$N喊道：兄弟们有人搞事，并肩子上！");
            item.do_kill(me);
        }
    }, me.environment);
}