this.inherits(NPC);
this.set({
    name: "守卫",
    desc: "襄阳城的守卫者，常年驻守襄阳，勇猛异常",
    title: "<hiy>都头</hiy>",
    gender: 1,
    age: 45,
    per: 27,
    max_mp: 500000,
    max_hp: 500000,
    level: 3,
    no_refresh: true,
    no_fight: true,
    pfm_rate: 1,
    prop: {
        gj: 9000,
        fy: 9000,
        mz: 9000,
        zj: 3500,
        ds: 6000
    }
});

this.on_kill = function (me) {
    return false;
}
this.skill_map(
    ["dodge", 900],
    ["parry", 900],
    ["force", 900],
    ["unarmed", 900],
    ["club", 900],
    ["zhongpingqiang", 900, ["club", "parry"]],
    ["huntianqigong", 900, "force"],
    ["xianglongzhang", 900, "unarmed"],
    ["feiyanzoubi", 900, "dodge"]);
this.on_die = function (me) {
    if (me.is_player) {
        me.add_temp('jg', -100);
        me.notify('<red>你击杀了襄阳守军，军功减少100。</red>');
    }
}
