this.inherits(ROOM);
this.name = "黑鹰厅"
this.desc = "高约三丈的穹顶下，黑檀木横梁上悬着一块鎏金 “奉旨缉拿” 匾额，边缘镶着铜质云纹，匾额下方垂着三盏羊角宫灯，灯影在青砖地面投下晃动的光斑。西侧墙根处有一扇半尺厚的<cmd cmd='look men'>铁门</cmd>，门框与石壁严丝合缝。";
this.exits = { "south": "yz/hy/jiaochang5" };


this.set_npc('yz/hy/tiehu');

this.on_enter = function (me) {
    if (me.is_player) {
        let npc = this.find_by_path('yz/hy/tiehu');
        if (npc && !npc.fight_type) {
            npc.on_kill(me);
            npc.do_kill(me);
        }
    }
}

this.set_item("men", "铁门", "一扇半尺厚的铁门，严丝合缝的嵌合在墙壁内", [
    ["tui", "推开", function (me) {

        if (this.query_exits("down"))
            return me.notify("铁门已经被你推开了。");

        me.send_room("$N大喝一声，使出全身力气推向铁门。");
        if (me.str > 25) {
            me.send_room("<hic>铁门发出一阵沉闷的声响，缓缓打开了。</hic>");
            this.add_exit('down', 'yz/hy/dilao');
            this.call_out(this.close_men, 60000)
        } else {
            me.send_room("<cyn>结果比$P的脸憋的通红，铁门仍然纹丝不动。</cyn>");
        }

    }]
]);
this.close_men = function () {
    if (this.query_exits("down")) {
        this.remove_exit("down");
        this.send("<cyn>铁门发出一阵沉闷的声响，又缓缓的关上了。</cyn>");
        ROOM.Get('yz/hy/dilao').send("<cyn>铁门发出一阵沉闷的声响，又缓缓的关上了。</cyn>");
    }
}