this.inherits(SKILL);
this.name = "蟾蜍步法";
this.id = "chanchubufa";
this.grade =2;

this.dodge_actions = [
       "只见$n一招「<RED>蟾飞九天</RED>」，身体向上笔直地纵起丈余，躲过了$N这一招。",
    "但是$n一个使出「<WHT>蛙鸣震天</WHT>」，身形飘忽，轻轻一纵，早已避开。",
     "$n一招「<CYN>蛙入稻田</CYN>」，身行随意转，倏地往一旁挪开了三尺，避过了这一招。",
    "可是$n一个「<YEL>蟾蜍扑虫</YEL>」，侧身一让，$N这一招扑了个空。",
    "却见$n「<RED>蟾翻白肚</RED>」，足不点地，往旁窜开数尺，躲了开去。",
    "$n身形一招「<GRN>金蟾归月</GRN>」，身形微晃，有惊无险地避开了$N这一招。"
];
this.desc = "白驼山的轻功步法。";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["dodge"];
this.learn_condition = {
    max_mp: 1000,
    skill: {
        dodge: 200
    }
};
this.query_enable_prop = function (lv) {
    return {
        dodge: {
            ds: parseInt(lv * 1.3) + 200,
            str: parseInt(lv / 10)+10
        }
    };
}