SKILL_TYPES = {
    BASE: 0,
    SKILL: 1,
    KNOWLEDGE: 2
};
BASE_SKILLS = {
    FORCE: "force",
    DODGE: "dodge",
    PARRY: "parry",
    BITE: "bite"
};

EQUIP_TYPE = {
    WEAPON: 0,
    CLOTH: 1,
    SHOES: 2,
    HEAD: 3,
    CAPE: 4,
    RING: 5,
    NECKLACE: 6,//项链
    JEWELS: 7,//饰品
    WRIST: 8,//护腕
    WAIST: 9,//腰带
    THROWING: 10//
}
WEAPON_TYPE = {
    NONE: "unarmed",
    SWORD: "sword",
    BLADE: "blade",
    STAFF: "staff",
    CLUB: "club",
    WHIP: "whip",
    THROWING: "throwing"
}
PROPERTIES = {
    "con1": "先天根骨",
    "dex1": "先天身法",
    "int1": "先天悟性",
    "str1": "先天臂力",
    "con": "根骨",
    "dex": "身法",
    "int": "悟性",
    "str": "臂力",
    "fy": "防御",
    "per": "容貌",
    "age": "年龄",
    gj: "攻击",
    ds: "躲闪",
    zj: "招架",
    mz: "命中",
    bj_per: "暴击",
    limit_mp: "内力上限",
    gjsd: "攻击速度",
    gjsd_per: "攻击速度",
    mz_per: "命中",
    max_hp: "气血",
    max_mp: "内力",
    releasetime: "绝招释放时间",
    distime: "绝招冷却时间",
    expend_mp: "内力消耗",
    releasetime_per: "绝招释放时间",
    distime_per: "绝招冷却时间",
    expend_mp_per: "内力消耗",
    add_sh_per: "最终伤害",
    add_bjsh_per: "暴击伤害",
    diff_sh_per: "伤害减免",
    diff_sh: "受到的伤害减少",
    diff_fy_per: "忽视对方防御",
    fy_per: "防御",
    zj_per: "招架",
    gj_per: "攻击",
    ds_per: "躲闪",
    hp_per: "气血",
    study_per: "学习效率",
    dazuo_per: "打坐效率",
    lianxi_per: "练习效率",
    busy: "忙乱时间",
    busy_per: "忙乱时间",
    diff_busy: "忽视忙乱",
    diff_busy_per: "忽视忙乱",
    diff_bj: "暴击抵抗",
    add_sh: "伤害增加",
    diff_downside: "负面状态抵抗",
    diff_downside_per: "负面状态抵抗",
    dazuo: "打坐效率",

    diff_sh_per2: "伤害减免",
    diff_fy_per2: "伤害减免",
    recover_per: "疗伤效果",

    lianyao1: "炼药效率",
    lianyao2: "丹药产出",

    lianyao_exp_per: "炼药获得经验",
    no_fy: "无法防御",
    no_pfm: "禁止绝招",
    kuang_exp: "挖矿经验",
    kuang_pot: "挖矿潜能",

    diaoyu_exp: "钓鱼经验",
    diaoyu_pot: "钓鱼潜能",

    diaoyu1: "钓鱼效率",
    kuang1: "挖矿效率",
    caiyao1: "采药效率",

    caiyao_exp: "采药经验",
    caiyao_pot: "采药潜能",


    xiulian_exp: "闭关经验",
    shuangxiu: "双修效率",
    fenjie: "分解获得的玄晶",

};

