this.inherits(SKILL);
this.name = "杀手步法";
this.id = "shashoubufa";
this.grade = 1;
this.family = FAMILIES.SHASHOU;

this.dodge_actions = [
  "只见$n一招「蟾飞九天」，身体向上笔直地纵起丈余，躲过了$N这一招",
	"但是$n一个使出「蛙鸣震天」，身形飘忽，轻轻一纵，早已避开",
	 "$n一招「蛙入稻田」，身行随意转，倏地往一旁挪开了三尺，避过了这一招",
	"可是$n一个「蟾蜍扑虫」，侧身一让，$N这一招扑了个空",
	"却见$n「蟾翻白肚」，足不点地，往旁窜开数尺，躲了开去",
	"$n身形一招「金蟾归月」，身形微晃，有惊无险地避开了$N这一招"
];
this.desc = "杀手楼的入门轻功身法";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["dodge"];
this.learn_condition = {
    max_mp: 200,
    skill: {
        dodge: 50
    }
};
this.query_enable_prop = function (lv) {
    return {
        dodge: {
            ds: parseInt(lv ) + 100
        }
    };
}