this.inherits(NPC);
this.set({
    name: "守卫",
    desc: "他是杀手楼的守卫，警惕的观望着四周",
    gender: 1,
    age: 25,
    per: 26,
    mp: 400,
    max_mp: 400,
    hp: 1500,
    max_hp: 1500,
    score: 10,
    family: FAMILIES.SHASHOU
});
this.set_objects(["eq/lv0/cloth", 1, 1], ["eq/lv0/fei", 1, 1]);
this.skill_map(
    ["dodge", 100],
    ["parry", 100],
    ["force", 100],
    ["unarmed", 100],
    ["throwing", 100],
    ["literate", 100],
    ["shashouxinfa", 100, "force"],
    ["shashoubufa", 100, "dodge"],
    ["feidao", 100, "throwing"]);

this.on_leave = function (me, dir) {
    if (dir == "north") {
        if (me.family != FAMILIES.NONE && me.family != FAMILIES.SHASHOU) {
            me.notify("守卫拦住你：这位" + me.call() + "，请留步。");
            return false;
        }
       
    }

}