this.inherits(SKILL);
this.name = "少林身法";
this.id = "shaolinshenfa";
this.family = FAMILIES.SHAOLIN;
this.grade = 1;
this.dodge_actions = [
  "$n一式「<HIG>一苇渡江</HIG>」，前后脚脚尖脚跟相靠，身体如行云流水般滑出丈余。",
"$n一式「<WHT>雨燕掠波</WHT>」，双臂前伸，全身贴地平飞，顿时闪过了$N的凌厉攻势。",
"$n一式「<CYN>移步换形</CYN>」，足不动，手不抬，一转眼间便绕到了$N的身后。",
"$n一式「<MAG>分身化影</MAG>」，一转身间，四面八方飘动着无数个$n的身影，令$N手无足措。",
"$n一式「<HIY>孤骛落日</HIY>」，全身笔直，拔地而起，在半空中一转，已落到几丈远的地方",
"$n一式「<BLU>鸿雁双飞</BLU>」，两臂鹏举如翼，在剌剌风声中，从$N头顶横跃而过。",
"$n一式「<RED>苍龙出水</RED>」，双脚点地，全身化为一道白影，急速绕着$N打了几转。",
"$n一式「<HIR>稚凤归巢</HIR>」，身体如陀螺般急转，气流形成一个个漩涡，令$N陷身其间，动弹不得。",
];
this.can_enables = ["dodge"];
this.query_enable_prop = function (lv) {
    return {
        dodge: {
            ds: lv + 30
        }
    };
}
this.learn_condition = {
    max_mp: 800,
    skill: {
        dodge:50
    }
};
this.pfm = {
    lingbo:
    {
        name: "一苇渡江",
        distime: 30000,
        enable_skill: "dodge",
        mp: 20,
        use: function (me, target, lv) {

            var gj = lv * 10+10000;

            me.add_status({
                id: "dodge",
                name: "一苇渡江",
                start_msg: "<hiy>$N足尖轻点地面，施展一苇渡江，凌空跃起，身形顿时变得轻松自如。</hiy>",
                desc: "少林身法之一苇渡江，增加你身法",
                duration: gj,
                prop: {
                    dex: parseInt(lv / 10 + 5)
                }
            });
        },
        query_desc: function (me, lv) {
            var gj = lv * 10 + 10000;
            var dex = parseInt(lv / 10 + 5);
            return "少林身法之一苇渡江，" + (gj / 1000) + "秒内增加你" + dex + "身法。";
        }
    }
};